Retroid Pocket 6 12GB: Four More Gigabytes, A Lot More Ambition
So I just did a little follow-up to my Retroid Pocket 6 review, this time looking specifically at the 12GB model and what those extra 4GB actually get you when it comes to retro handheld emulation.
I chatted to the developers behind Eden, GameNative, ARMSX2 and ARMSX3, as well as Retroid themselves, with each weighing in on how the extra RAM affects their respective emulators and where the 12GB model really makes a difference.
I also put the Pocket 6 through just the tiniest bit of testing on my own to sprinkle throughout. Hope some here enjoy it!
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