After a year of struggling and losing my job to AI, my game finally made it to 4000 wishlists! This...
I might make a future post about how much I struggled to get my game out there and the non-game dev stuff that slowed me down (like losing my job because our company decided to dismiss 50-60% of its work force).
My promise to the players: no vibe coding, no AI art, no AI scripts, no AI music, no AI voices.
My game is called The Milgram Experiment
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